FIX: New Input System warning dialog is misleading when not using input system#2358
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Improved the warning dialog for Native Device Inputs Not Enabled.
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## develop #2358 +/- ##
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- Coverage 77.90% 77.89% -0.02%
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Files 476 476
Lines 97613 97611 -2
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- Hits 76048 76034 -14
- Misses 21565 21577 +12 Flags with carried forward coverage won't be shown. Click here to find out more.
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I added a suggestion but its probably better to pass it by who open the ticket IMO. I don't think "Native Device Inputs Not Enabled" makes a lot of sense. This is not about devices not being enabled (that's one of consequences), but rather the whole native platform backend not being enabled.
It's a nit pick anyway but it didn't read so well.
Co-authored-by: João Freire <joao.freire@unity3d.com>
Co-authored-by: João Freire <joao.freire@unity3d.com>
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Thanks @josepmariapujol-unity !
Description
This PR is fixing the InputSystem warning dialog after we received some complains on forums.
In
2022.3, there is not checkbox displaying thus splitting logic between editor verions.JIRA: https://jira.unity3d.com/browse/UUM-132151
Testing status & QA
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Checklist
Before review:
Changed,Fixed,Addedsections.Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.